Saturday, July 11, 2015

Station redesign

As announced, with the new shadow system and the possibility to use transparent materials, the design of the station is iterated. Here is a render image of the latest iteration. There is a lot of glass, because with the previous setup it was possible there was an impenetrable wall between the camera and the NPC & player.
 This is an early ingame view of the station. There are missing textures and unfinished materials. The transparent material works, the appearance might be improved with a shader in the future/coming iterations.

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