- Stencil shadows are calculated on the CPU and becomes more expensive in terms of computation time. With the new high-poly meshes from makehuman the framerate suffers. In fact, the performance was essentially limited by the CPU even before the new meshes.
- Stencil shadows do not work well with transparent materials. I do however want to have transparent materials, maybe for clothing but surely for windows instead of walls to give the station a more open look.
Getting this system working took a while and is not finalized, but the result for a demo scene do look good and a early implementation in the main scene does indicate a significant drop in terms of CPU load.
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