This Release represents a huge overhaul with new meshes, new shadows and new base layout.
Changelog:
- New texture shadow system - As mentioned in the blog post had become necessary for several reasons, but I am very pleased about how the CPU usage is reduced. They have flaws but I think the net balance is positive.
- Updated and expanded shaders - Became necessary since the previous shaders were not meant for texture shadows
- New male mesh - Generated with makehuman
- New female mesh - Generated with makehuman
- New animations - They are only new in the sense that I had to completely redo the existing ones, some still require work
- New base layout - With the possibility of transparent materials new possibilities for the base layout emerged.
- Redesign of several objects
With these changes several mechanics broke and I have not fixed all. There are currently only one hair and cloth meshes and the customization is essentially limited to changing colors. There may be bugs, although I fixed most I know of.